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- on mouseDown
- set the castNum of sprite 9 to cast "saveprint"
- if pressLessonButton(9) then
- pupSprites(1, 48, 0)
- pupSprites(20, 24, 1)
- repeat with x = 20 to 24
- set the moveableSprite of sprite x to 1
- end repeat
- set the locH of sprite 20 to -2
- set the locV of sprite 20 to -12
- set the locH of sprite 21 to 382
- set the locV of sprite 21 to 250
- set the locH of sprite 22 to 339
- set the locV of sprite 22 to 230
- set the locH of sprite 23 to 426
- set the locV of sprite 23 to 230
- set the locH of sprite 24 to 382
- set the locV of sprite 24 to 277
- updateStage()
- end if
- end
-